Hideki Kamiya, the title’s designer, has discussed the contentious conclusion in further depth while dropping hints about a possible Bayonetta 4 successor. In complement to Bayonetta, Kamiya is renowned as a renowned videogame developer for his contributions to other popular series like Devil May Cry as well as Resident Evil.
Long tweets have broken the bombshell. “I felt it wasn’t surprising, but the final portion of Bayonetta 3 doesn’t appear to have been transmitted to everyone accurately,” Kamiya wrote on Twitter. The majority of fans have taken the “Bayonetta 4” remark to suggest that development has already begun on a successor to the newly published “Bayonetta 3.”
As per Kamiya
“I’m sure that when Bayonetta 4 comes out, there will be those people who say you added that after the game, didn’t you,” Kamiya rhetorically asked. “I’ll say this now because I’m sure that when Bayonetta 4 comes out, there will be a lot of you added that after the fact, didn’t you?”
In light of recent reports indicating that Bayonetta 3 underwent a gradual transition from a “semi-open world” mode into an “action adventure” mode, this development comes as no surprise. “Since the release of Bayonetta 3, many have wondered, and rightly so, what the heck took so long? Game releases typically occur within several years after introduction, but Bayonetta 3 “snuck under the five-year threshold,” as one market source put it.
“The answers are mostly not shocking,” Khan explained. “It was announced very early, there was a pandemic that really slowed things down, the initial director left fairly early on in the project. But another reason that most people don’t know is that at one point in development, Bayonetta 3 was scoped as a semi-open world game.”
予想外の展開が待ってると思います…お楽しみに… #Peing #質問箱 https://t.co/xpjOTzd53Z
— 神谷英樹 Hideki Kamiya (@PG_kamiya) November 18, 2022
Khan noted, “The concept was supposed to take more inspiration from Astral Chain over Nier: Automata, but the concept was that a big hub planet would lead Bayonetta (or whomever) to numerous realms which would itself be quite wide. They tried a number of different things, but the tempo just wasn’t working, so Nintendo asked them to tone it down.