Recently, Valorant introduced patch 6.06 which included a new Agent, Gekko. However, many players have expressed their concerns about Gekko’s overpowered utilities. Riot Games responded to these complaints by implementing changes to Gekko in the new patch.
The main focus of the nerf was on Gekko’s Wingman and Mosh Pit abilities. Wingman now permanently dies if he is the last player alive, and Mosh Pit’s damage to objects has been reduced from 2.5 to 1.
Why Gekko is still viable in Valorant after patch 6.06
The recent changes to Gekko with Valorant’s 6.06 patch have caused mixed reactions among players, particularly those who main the character. While some feel that the nerfs are significant and may have a big impact on Gekko’s viability, others believe that the Agent remains a powerful Initiator in the game.
The Wingman ability, which was previously abused by some players who would revive Gekko multiple times to outlast everyone, has been nerfed to permanently die if he is the last alive in a round. This change has made Gekko mains more careful when using the ability during crucial moments. Nonetheless, Wingman remains crucial in supporting Gekko’s Initiator title and allows him to make Spike plants while endangering himself.
On the other hand, Mosh Pit, Gekko’s other ability, is still lethal enough against opponents stuck in a specific spot. The ability is still a useful tool in Gekko’s kit, and players can still use it effectively to take down their opponents.
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Overall, Gekko remains a viable pick for ranked games, and his abilities are powerful enough to keep opponents at bay or take the fight to them. While the nerfs may have an impact on Gekko’s playstyle, the changes have not made the Agent any less effective as an Initiator in Valorant.