Windows and Xbox players would be aware of a concept nicknamed Variable Refresh Rate, or VRR, a capability that enables “a flexible screen refresh rate that could continually and smoothly alter while in motion”. From the following month, Playstation 5 owners will be able to use that capability.
If you care about graphics quality and uniformity in the titles you enjoy, this is much more critical than you would think. As long as your consoles and monitor are running at the identical refresh rate, delays or drops in performance among the two will be minimized or eradicated.
How It Works
Whilst Sony’s statement was just verbal, if you’d like to see a demonstration clip of how it operates, here’s something Geforce put up for their proprietary G-Sync technology.
Let’s move on to the specifics. You’ll have to make sure your Television or display HDMI 2.1 VRR-compliant before you install this patch, which will be accompanied by a larger Playstation 5 upgrade sometime next month.
There are a few caveats here: First, this isn’t a one-time event; titles must be updated separately in order to take advantage of VRR, and hence the timeframe (and eventual accessibility) of that feature is up to specific companies and distributors.
Sony released a list of titles that would get updates in the “following weeks” earlier this morning:
- Marvel’s Spider-Man: Miles Morales
- Ratchet & Clank: Rift Apart
- Resident Evil Village
- DIRT 5
- Godfall
- Marvel’s Spider-Man Remastered
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- Tiny Tina’s Wonderlands
- Tom Clancy’s Rainbow Six Siege
- Tribes of Midgard
- Astro’s Playroom
- Call of Duty: Vanguard
- Call of Duty: Black Ops Cold War
- Destiny 2
- Devil May Cry 5 Special Edition
These are only a handful of the PS5 games obtaining VRR compatibility and we would like to congratulate their hardworking production crews. For the optimal VRR experience, make sure to keep an eye on their social media platforms for news and changes.