Unlike the main edition, CD Projekt Red’s The Witcher Remake will be an open-world RPG. Players have been left guessing about the finer points of the impending reboot, however a recent financial presentation shed some light on what they may anticipate from the updated version of The Witcher.
Canis Majoris was one of many projects launched by the Polish distributor and studio in early October. It was eventually discovered that this was a reimagining of 2007’s The Witcher, the pioneering installment in the now-iconic series. Many believe a remake of the first Witcher game is warranted because of how badly it has fared in comparison to the second and third games in the series, Assassins of Kings as well as Wild Hunt. While the latest installment, The Witcher 3: Wild Hunt, expanded the game’s environment, the first game did not. Despite being non-linear, the previous two Witcher games’ sandboxes were dwarfed by the huge expanses of the third.
What Else We Know?
CD Projekt Red’s quarterly financial results were later made public, and The Witcher Remake was defined as a “narrative-driven, single-player open-world RPG” and a “contemporary recreation of 2007’s The Witcher.” With this news, we know that The Witcher Remake will be vastly different from the classic, and not just due to a brand-new graphics engine. Because The Witcher’s story was intertwined with the growth of several areas in a sequential fashion, most of the existing advancement will need a major overhaul.
Although specifics are few, it has been reported that CD Projekt Red is outsourcing the development of the game to the Polish company Fool’s Theory, where series veterans will work under CD Projekt Red’s direction. In spite of the planned use of Unreal Engine 5, the development is still in its infancy, so players shouldn’t hold their breath for any major updates or a delivery window for quite some time.