The eagerly acclaimed sequel to Warhammer 40,000: Space Marine was teased by the team credited for it during this year’s Gaming Expo that took premise on the 12th. In an interview, representatives from Saber Interactive talked about their motivation for their videogame, how they built its fighting mechanism, and obviously their trip to Warhammer World, an exhibition devoted to all stuff related to the project.
Tim Willits Says-
Saber Interactive is likely most recognized for its role in the creation of World Z. When asked about the inspiration for the classic Doomguy’s space marine design, Saber Interactive’s Tim Willits said, “I bet many people do not realize that the Warhammer 40,000 space marine was really an even earlier space marine.” Willits has worked in the gaming business for a long time. In 1995, id Software first fetched this programmer to collaborate on numerous Doom and Quake titles.
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“The fighting in Space Marine 2 is a combination of in-your-face physical fighting, combined with some very fantastic over-the-top weaponry,” Willits said, describing the action. This “push-forward action” has had a major influence on many other projects hailing from the same genre, so we glanced at the classic Space Marine title. As well as the cool and deadly weaponry, ‘never-stopping, never-taking-cover warfare’ is a key part of Space Marine 2. Both in front of you and behind you, you’re annihilating your adversaries with your mighty fists. With this, you may have the best of the two.”
Oliver Hollis-Leick, the Design Head of Saber Interactive, had the most fascinating remarks. As if that wasn’t enough, some of the devs even journeyed to Warhammer Universe in analysing the original material. When Hollis-Leick saw the display cabinets full of Warhammer 40,000 figures, he came to Willits and said, “We need to make this come to life. Rather than looking at it, I’d rather be within it. The Tyranids should be “gunned down by the hundreds” for me.