Tekken 8’s designer, Katsuhiro Harada, believes that Bandai Namco’s forthcoming eighth installment would offer more violent combat than the prior title. This comment was delivered in an interview that was revealed soon after the newest teaser was unveiled at The Game Awards 2022. This teaser for Tekken 8 focuses primarily on the plot, with it bigging up the clash involving Jin Kazama as well as his arch-nemesis daddy Kazuya Mishima, the two last bearers of the Mishima family and recipients of the Devil Gene.
More Brutal, More Violent Than the Last
In this discussion, Harada discussed various parts of the video shown, covering elements of the game’s mechanics that weren’t seen in the teaser itself. For instance, in Tekken 8, which was developed on Unreal Engine 5 for the next technology, every single playable fighter had their graphics and bone structure completely reworked. Illumination and mood in-game were also given a more professional sheen thanks to the new engine. Harada has said that the combat in Tekken 8 would be more intense compared to Tekken 7.
Harada says the new approach is based on the idea of aggressiveness, which stems from his desire for Tekken 8 to be enjoyable to experience and witness. He provides a scenario in which the attacking player is supposed to feel confident and have fun since they are more likely to win because they have the upper hand. The newest “Heat” system emphasizes this, and it was shown off in the latest teaser; further information about this concept and how it will affect gameplay will be released next year.
Harada claims that feedback on Tekken 7 as well as the professional esports sector informed a lot of Tekken 8’s design. He stresses the importance of fighting games had a positive experience for players and spectators alike. To offer another scenario, while playing at a high level, players with equal levels of expertise seldom go on the attack. Harada’s goal with Tekken 8 was to encourage players to take the initiative and strive to find ways to exploit their opponent’s weaknesses.
This adjustment will improve the experience for everyone involved, from casual players to serious competitors, whether they’re facing off against a computer or another person. Harada claims that Tekken 8’s concept is emphasized through the game’s attention to detail, which includes the demolition of stages, theatrical embellishments, individual reactions to attacks, and more. If everything goes well, a sample film will be released next year, showing fans how all these changes improve the product.