Takeshi Aramaki, the game’s designer, has been quite vocal about the decision to exclude the PlayStation 4 from the next action RPG. Forspoken was created by the Japanese company Luminous Productions and released by Square Enix; a demonstration is now playable on PlayStation 5 as well as PC.
Forspoken was announced in September 2021 and chronicled the story of Frey Holland, a talented Young Yorker who is whisked to the mythical realm of Athia via a series of mysterious events. Frey is about to set out on an incredible adventure to overthrow Athia’s autocrats and return alive with the assistance of her supernatural powers and an ensemble cast that comprises her speaking bangle. Forspoken is an open-world narrative journey, according to its developers. Director Takeshi Aramaki has stressed the importance of terrain navigation and graceful mobility.
Straight From Aramaki
Earlier this month, Aramaki, alongside a couple of employees of his squad, chatted with VG247’s Dom Peppiat via an interpreter. The main reason Forspoken is foregoing the PS4 in preference of a PlayStation 5 as well as Windows PC release was the main subject of conversation.
“We always considered making things that could only be accomplished on PS5,” Aramaki said, “from the very early phases of game creation.” Luminous Productions is developing the game to demonstrate the PS5’s full potential. According to Aramaki, the older platform just couldn’t handle the studio’s innovative engine, aesthetics, and gameplay.
Although Forspoken is being treated as a new intellectual property, Luminous is not hiding the fact that it is primarily a performance showcase. A few of the PS5’s unique capabilities are put to use in this edition. In one implementation, the controller’s light bar would alter the hue to reflect Frey’s current spell. As an added bonus, Forspoken makes use of the haptic feedback offered by the DualSense controller.
Aramaki said that was an area of interest for Luminous, with designers working to provide each hex its own distinct “weight” in the actual world. Forspoken’s creators will deserve a lot of praise if they manage to implement the dozens of charms that gamers are said to be able to choose between.