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Home > Kenji Kimura Wishes to Work on Ghostwire Tokyo Follow-up
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Kenji Kimura Wishes to Work on Ghostwire Tokyo Follow-up

Rishabh ShandilyaBy Rishabh ShandilyaMay 10, 2022
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The Evil Within creator Tango Gameworks as well as licensee Bethesda has previously shown curiosity in a successor to Ghostwire: Tokyo, which premiered in February. It has been revealed by Ghostwire: Tokyo’s developer Kenji Kimura in a recent conversation with IGN Japan that the previous title’s Expansion would be included in a successor as well.

Using an application, here’s a translation of the pertinent portion. It’s possible that Kimura will have fresh concepts for Extras and successors after things stabilize and he’s calmed off a little bit, he added. “I can’t tell you much more than that since none of it has gotten determined yet.”

The Title Might Have Some Microsoft Restrictions

The game’s successor is expected to feature a significant level of Xbox restriction owing to Microsoft’s purchase of the titles as well as Skyrim developer, Bethesda. This is a first-person action/horror adventure that unfolds in a ghostly town following a strange mist that consumes every one of the town’s citizens, save for the protagonist, who gets the mystical abilities of KK, the soul of a retired officer.

Gamers and critics alike lauded the game’s unusual structure and the universe, as well as its exquisite aesthetics, however, people also criticize it for its repetitive gameplay and basic fighting mechanics.

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The Dev Says-

I took a lot of walks around the city. Folks on the team also took a lot of walks around the city. We actually took a lot of walks. It was a lot of hiking and a lot of footwork to rediscover what was cool about Tokyo.

There are a lot of things that we knew, but we didn’t really pick up on, because it’s just so daily in our lives. But by doing this exercise, we were able to see what was peculiar, what was interesting or intriguing about the city. And it is a city that is very modern with technology and very, you know, high-tech things.

It wasn’t enough for the developers to include Tokyo’s most well-known monuments and locales; we also want to include spots that only residents would know about—the type of sites that give gamers goosebumps.

The devs created a startling, unique vision of Tokyo that could be appreciated by both individuals who have never been to the town and those who have been there many times before.

Ghostwire: Tokyo
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Rishabh Shandilya

I’m the guy you see dancing in the rain in the middle of the night. Pursuing my bachelor’s in literature, I love to read and write and I’m somewhat of a decent storyteller. A die-hard fan of Miyazaki and Murakami and my go-to quote is “The past is a foreign country, we do things differently there”.

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