The French developer recently revealed that its upcoming original dubbed Roller Champions is being postponed, which means that the roller-derby campaign has yet to begin. Instead of going on sale in the first quarter of 2022, it would instead be in the second half of the season. They posted a message about this issue on the videogame’s official Discord channel.
let’s hear more about it in detail.
What Did the Designers Say-
“The crew have decided that they might require a little extra time to make the videogame you expect a hit following considering each potential situation. Your enthusiasm (as well as our passion!) for the gameplay as well as the competitive environment you’ve created within our beta have convinced us that it’s the correct thing to do “interprets the text that was posted.
“We are hard at work for the wait to be worth your confidence in Roller Champions as the game is getting closer to launch every day. We know that many of you have been following the development of the game for a while now and to showcase our appreciation of your continued support, we wanted to make sure you get this news first: Roller Champions will be releasing this late spring. The wait is almost over and it is thanks to your trust in our team that we have been able to make such progress.”
Even though limited beta testing has been going on for well over a year, this latest setback arrives as a bit of a shock. It’s possible that the company got a large amount of public input, as well as the wait, were necessary to integrate it. That developer chose to make the announcement solely through the videogame’s Discord network is intriguing. So, what are Ubisoft’s current plans?
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All it is doing is expanding its open worlds. Cloud-powered Multiplier would allow designers to construct vast open landscapes that may possibly be occupied by an infinite amount of users, according to the creator.
A decentralised computing system rather than a solitary server is what the publisher’s Scalar’s marketing manager Per-Olof Romell described as “cloud computing,” which is enabled by Ubisoft Scalar. “The work is being done on remote servers. As a result, gamers will have more options as well as the content of videogames will be better as a result of such.”