The Quarry, a forthcoming thriller adventure from Supermassive Games, promises 186 different endings. You’ll have to make several tough decisions in the next horror-adventure title, which seems like a sequel to Supermassive’s blockbuster Until Dawn.
If players are really the ones having an appetite for knowing what occurs at the end of every chapter, it seems like you’ll need to carry out a bunch of it.
We Built It Like A Movie, Says Byles
In an interview with IGN, project designer Will Byles discussed the process of producing a title with such a fast-paced plot as well as how the title’s brain-teasing number of possible outcomes evolved to existence. “We constructed it in a way a film script is composed,” Byles said. “Performers are accustomed to reading a 100-page screenplay on a regular basis.
Over a thousand pieces of the screenplay are required for all of this. There is a chance that [the players] may get really frightened.”
Director of The Quarry and Until Dawn, Will Byles from Supermassive Games, tells us how exactly you go about writing a story with 186 unique endings and how the choices you make along the way impact everything. pic.twitter.com/mAIwJ81FrC
— IGN (@IGN) April 27, 2022
In order to cover the whole plot’s material, the crew would’ve to capture around 50 sheets every day. Artists frequently have to redo sequences and respond to changing circumstances to generate alternative story paths because of the “mad quantity” of material. If, for example, a person sets out on a journey by themselves and decides to take Path A, they will very certainly die.
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There may be a fresh or altered conversation and replies if Path B is chosen, which could lead to the subject’s survival and the introduction of an unexpected partner. It’s all about taking different routes.
There would be tiny choices that don’t have as big of an impact, as there were in Until Dawn as well as The Dark Pictures Anthology, and then there would be the big, life-altering ones. There are 186 possible outcomes, so figuring out the best way to get to each and everyone may need a lot of effort and mistakes.
In the finish, this means more causes to return and witness your favored players escape or experience the individuals you hate reach their unavoidable demise since the game will be more replayable.