For generations, cinema and literature have had a fruitful connection, with nearly half of Academy Award-winning Best Feature nominees having drawn on writings of fiction or nonfiction. The fact that numerous works of literature spanning from horror to vintage poetry—have found a home in video games shows that the two genres can coexist, as evidenced by some of today’s most well-known brands.
With that being said, here are a few video games that were based or inspired by books.
1. Death Stranding
Unquestionably, Death Stranding is strange. However, I found it to be strange and a little self-indulgent, which I considered a pleasant surprise. Because of this, it’s no wonder that Hideo Kojima had a profound impact on the creation of Death Stranding, one of the craziest damned writers I have ever perused in my idiotic life!
Rope, a children’s book by Japanese writer Kobo Abe, served as a fundamental influence for Death Stranding’s primary idea/mechanic of building and keeping relationships instead of assaulting and generating more space among oneself.
Almost everyone knows by now that the adventures of the White Wolf circle around the book series of the same name. If you’ve heard of Andrzej Sapowski’s amazing run, you’ll be surprised to learn that so many of his fans haven’t really perused any of the books! Like Game of Thrones, The Witcher trilogy uses traditional clichés and turns things on its head to build suspense.
Old, well-known fables are given new life in the Witcher book, which bears the harshest imaginable twist. Furthermore, Sapowski’s The Witcher has a lot to do with Raymond Chandler, who was a major inspiration for him.
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Bioshock is…okay. Let me be clear: I don’t believe it’s getting the recognition it merits. The combat system itself is just mediocre. Why is this so? But the narrative is something no one had ever seen before. In many ways, the theory of objectivism advanced by rubbish author Ayn Rand, who publicly claimed that she had never studied any philosopher past Plato, informs and criticizes Bioshock to a large extent.
Some more things have occurred, for those of you who aren’t philosophically literate. To put it simply, objectivism states everybody should take care of themselves, and if they do, it’s a show of inferiority.
Survivors of the post-apocalyptic Moscow of the Metro franchise must battle to live in a radiation-bombed landscape that has turned the land into an uninhabitable wasteland. This title is a recreation of Dmitry Glukhovsky’s 2002 novella of the same name, however, it juggles here and there between titles, and novels to complete the story.
Following Metro: Last Light, gamers must read Metro 2034, then experience the RPG Metro Exodus to complete the primary plot. As complicated as it may be, it’s unusual to find a connection like this across two different media.
5. Dante’s Inferno
When it came to themes and imagery, Dante’s Inferno borrowed heavily from Italian author Dante Alighieri’s early 12th-century famous masterpiece of the same name, even if it didn’t include any societal criticism or sophistication of that text.
Dante’s Inferno was sufficient to convey to life remarkable renditions of Dante’s several levels of the afterlife, each and every one centered on a distinct grave vice and packed with properly created monsters. Although the game’s story finished with suspense, it seems that the Dante’s Inferno followup will not be released.