For many fans, Techland’s subsequent projects have yielded better results after its departure from Dead Island developer Deep Silver. Despite the game’s plethora of dull side quests, Dying Light delivered on the promise made by Dead Island. The sequel, Dying Light 2: Stay Human, came out this month with improved gameplay and a higher degree of enjoyment, but the game’s lackluster narrative is still there.
In a few key aspects, Dying Light 2: Stay Human improves upon the original. Rosario Dawson’s involvement enriches the storyline and adds a layer of realism to the events.
With parkour traversal, gamers may feel certain that the Dying Light franchise will continue on its path to greatness. Subtraction is often the key to game development, and getting rid of outmoded, overpowering, or boring systems may lead to an improved overall experience. Another example is Techland’s choice in Dying Light 2: Stay Human to ditch most of its guns.
Surviving Zombies in Dying Light
The first-person parkour in the Dying Light franchise was always the game’s most appealing feature. Like that of the Mirror’s Edge franchise, its open-world lets the player navigate the surroundings, and the first-person perspective restricts enough just to make scary times more thrilling.
In the last moments of Dying Light, the suspense begins to wane due to the abundance of weaponry, which diminishes the value of getting up personal and close with the opponent.
Mobility becomes less important when swarms of The Undead can be wiped off with a couple of rounds of 9mm ammo. Playing games like Battlefield, or Call of Duty and worrying about having enough ammo in the magazine is no different from playing an Assassins Creed-type series in this regard. The absence of guns in Dying Light 2: Stay Human has ensured a constant level of suspense throughout the gameplay.
Dying Light 2 Does Well Without Guns
As stressful as Dying Light 2: Stay Human is, it’s worth it. It’s very unusual to come face to face with an infected enemy horde, and the only way to survive is to score critical attacks. Bows and arrows and other projectile weapons are available, but their poor rate of fire and lengthy reload periods render them the last choice.
The tone of the title makes up for the absence of a gripping plot. When combat is eliminated, the experience relies more heavily on the writing, which is uneven. But the sequel came out well in this regard and focused on what rendered its predecessor so brilliant. Eliminating firearms is a useful approach for balancing stress with a combat system that gives the player minimal control over their environment.
Throughout Dying Light 2: Stay Human, the creatures that litter the area rapidly become the extension of the landscape. Regardless of whether you dive solo or in co-op, the aim is to finish all of the major plot quests despite the constant danger of The Infected.
The move by Techland to eliminate weapons from the title was admirable since stocking up on weaponry lowers this urge and also dampens the tone and shies away from melee combat.