Making a campaign from scratch is a difficult task in Dungeons & Dragons. Writing adventures that will inspire amazing stories takes time, expertise, experience, and imagination. You never have to feel like you can’t DM because you don’t have an epic campaign of your own conception in the internet age. A collection of campaign ideas is provided below to help you get your party started.
Top D&D Campaign Ideas
The tale Rage of Demons is featured in the Out of the Abyss supplement. This epic journey takes you deep into the Underdark, through 15 levels. Drow, Demons and other unknown threats lurk beneath the surface. There are puzzles to solve as well as prizes to be won. If you can make it through the monsters that lie in the shadows.
The depth of this campaign is evil. In a complicated world, you are pitted against a variety of diverse enemies with different goals. Out of the Abyss might be simply expanded to include more levels. With just slight changes to the earlier story, The Blood War may work effectively as a backdrop for later events. You may use the time saved by reading level 15 from the book to build the final five levels.
The best collection of adventures is Tales from the Yawning Portal. It’s a collection of seven carefully crafted activities that can take a party to new heights. The adventures are drawn from some of the best official Dungeons and Dragons content ever released. The fabled Tomb of Horrors is the final adventure. Gary Gygax’s incredibly innovative dungeon was designed to be the ultimate test for his own personal playgroup. If you choose to listen, Tales from the Yawning Portal will engross you.
From dungeon crawls to expansive intrigues, the adventures are diverse. Throughout the book, a diverse range of factions, monsters, and traps are featured. It’s engrossing for players and motivating for DMs. This anthology could be run out of any tavern or incorporated into a bigger story, offering a solid foundation for your adventure.
Curse of Strahd is released as a serial and a single hardback through the Adventurer’s League. This is a fantastic change in terms of subject and storytelling, set in the now-defunct Ravenloft campaign setting. In a sandbox structure, this is a fear-driven Gothic Horror story. Only despair remains as the wicked Count Strahd has the kingdom of Barovia in his grasp.
The mysterious atmosphere of Barovia will keep your group engulfed in mystery. This is one of the greatest adventures accessible because of the variety of encounters. The unscripted story is very scary. Your group may be completely unprepared for a total party kill. As you explore this eerie, horror-filled country, hear your heart pound.
Windows to the Past is a canon campaign written by Alan Patrick for the Adventurer’s League. This action-packed adventure may be tailored to levels 5-10, 11-16, or 17-20. The amount of time spent playing varies by style and can range from 4 to 12 hours. With relics of a Thayan expedition to the north returning from an excursion to the freezing north, Windows to the Past uses a new hook. What occurred there drove the survivors insane.
It’s an intriguing start to see one of the franchise’s boogiemen frightened to death. Those who enjoy the exploring element of D&D will be piqued by the pull of deeper lore. When your players hear stories about what could be hiding under the old pyramid, they’ll be in big trouble. With intrigue and smart encounters, this module will bring forth the best in your game.
Tyranny of Dragons is available in hardback and online from Wizards as The Hoard of the Dragon Queen and Rise of Tiamat. This series, which is an official Adventurer’s League tale, is a wonderful way to get the game started. The Cult of the Dragon, a traditional Dungeons & Dragons menace, is wreaking havoc across Faerun. Stopping them before they hand the planet over to the terrible dragon-queen would require brave heroes.
This supplement includes everything you’ll need to make DMing as simple as possible. Everyone takes advantage of their free time. If your group like stories, this one is rich and varied. As DM, you get to wear a number of hats and pull off a lot of clever tricks that will impress your players and keep them engaged for many sessions.